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BOSL Tournament 2011


The Door Dudes

Little League baseball is a very
good thing because it keeps
the parents off the streets.
~ Yogi Berra

 

BOSL – YEAR-END SEASON TOURNAMENT: Sept 10–12, 2010
Schedule | Round 1 Pods | Round 2 Pods | Rules/Tie-Breakers | ODDS/Our Picks

Rules & Format Overview

  1. EACH TEAM IS GUARANTEED TO PLAY 6 GAMES - 1 ON FRIDAY, 3 ON SATURDAY, 2 ON SUNDAY
  2. ROUND ROBIN GAMES ARE MAXIMUM 7 INNINGS, NO NEW INNING STARTED AFTER 1 HR 15 MINUTES
  3. HOME TEAM, IF LEADING BY LESS THAN 8 RUNS, MUST TAKE THEIR AT-BATS 
  4. 8 RUNS PER INNING [OR DEFICIT PLUS 1] MERCY RULE IN EFFECT FOR ALL INNINGS AS PER REGULAR SCHEDULE
  5. TIES FINAL AFTER LAST COMPLETE INNING
  6. CONSOLATION AND CHAMPIONSHIP FINALS EACH 7 INNINGS - NO TIME LIMIT
  7. SEEDINGS FOR ROUND 1 DRAWN BY BOARD MEMBERS THAT ARE NON CAPTAINS
  8. ROUND ROBIN WIN COUNTS 2 POINTS, TIE COUNTS ONE POINT FOR EACH TEAM, LOSS COUNTS 0 POINTS
  9. SEEDINGS FOR ROUND 2 DETERMINED BASED POINTS EARNED IN ROUND 1 PLAY 
  10. TIES IN SEEDINGS FOR ROUND 2 BROKEN ACCORDING TO TIE BREAKER RULES BELOW

Two Teams:

  1. Head to head, if applicable
  2. Best won/lost record in common games involving common opponents
  3. Best run differential involving common opponents (using the 8 run differential cap)
  4. Least runs against between all common opponents
  5. Most runs for between all common opponents
  6. Least runs against between common opponents excluding highest and lowest
  7. Most runs for between all common opponents excluding highest and lowest
  8. Playoff between teams

Three or More Teams:

  1. Best won/lost record between tied teams
  2. Best run differential between tied teams (using the 8 run differential cap)
  3. Best run differential between all common opponents (using the 8 run differential cap)
  4. Best run differential between all common opponents excluding the highest and lowest differential
  5. Least runs against between tied teams only
  6. Most runs for between tied teams only
  7. Least runs against between all common opponents
  8. Most runs for between all common opponents
  9. e, f, g, h excluding highest and lowest
  10. Sum of the square root of the absolute value of run differential between all common opponents
  11. Playoff between tied teams 

NOTE:  As soon as the number of tied teams is reduced to two teams, by virtue of the above rules, the tiebreaker rules will revert to the "Two Team Rules".